Abstract
In the last period, digitization has also penetrated the medical field, thus game applications on mobile devices help to improve memory but also to slow down some neurodegenerative diseases. This case study aims to determine the behavior of adults as well as the compatibility of Smartphone game applications that have been developed for medical purposes. To carry out this study, a Turkish language questionnaire was applied to determine the interest of people over 50 years old in mobile applications and games. The questionnaire was applied online through social and personal networks e-mail, WhatsApp, Face book and Instagram. The number of questionnaires considered in the study was 310 respondents. The questionnaire was structure in two parts, in the first part was possible to identify the interest of the respondents for digital games and their demographic information. The second part identifies the types of games respondents chose, motives and why they chose specific games. The data base was investigated to determine the contributions of these games on issues such as focusing, processing skills, and their effects on adults’ memory using computers and digital games. Respondents' motivations and expectations regarding games provided a detailed insight into the benefits and support for using them to improve memory.

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